Game Art and Visual Development
The Shattering Swords
I’m the sole Concept Artist for The Shattering Swords (TSS), a 3rd-person action game centered around a real-time weapon-switching combat system. I’m responsible for creating concept art for all characters, environments, and assets.
To learn more about the game development, check out our blog.
Character and Character Asset Iterations
Final boss design
Sword Design
Quartz sword development.
Ruby sword development.
Sapphire sword development.
Quartz sword VFX and attack animation development.
Ruby sword VFX and attack animation development.
Sapphire sword VFX and attack animation development.
Amethyst sword concepts
Environments
Village preliminary concept art.
Village building preliminary ideation.
Village shrine concept art.
Enemy Concepts
Basic axe enemy colored